The awkwardly named Project
IGI: I'm Going In follows in the trend of the Rainbow Six series, the Delta
Force series, and SWAT 3. It eschews the outlandish futuristic weapons and
imaginary settings of many traditional shooters and focuses instead on
contemporary realism. In the game, you play as David Llewelyn Jones, a former
Special Air Service member who now works as a freelance operative for both the
British and American governments. The game features a blend of stealth, covert
surveillance, and high-powered firefights at secret military bases, and it has
much of the thrill and daring of the James Bond films of the late Cold War era.
But it also has several significant shortcomings.
In Project IGI, your mission
is to help retrieve a stolen nuclear warhead and prevent an act of nuclear
terrorism. The action begins in the former Soviet Union, and your first goal is
to rescue a contact who has vital information about the nuke and who is being
held and tortured at a military airfield in Estonia. The narrative is primarily
told through in-engine cutscenes at the beginning or end of each mission, and
they're visually stylish - their dramatic camera angles and lighting effects
approach film quality at times, though the flat dialogue can be a bit tedious
and the cast of characters isn't very interesting. The tone of the missions
tends to be realistic: While you're a skilled agent, you're just one man - not
a one-man army. As such, you'll need to do a lot of creeping through the
shadows, sneaking around security cameras, hacking computers to deactivate
surveillance systems, and using binoculars to scout the area. When you run into
the inevitable confrontation with guards, fast and furious firefights ensue.
The game's general emphasis on realism means you'll need quick reflexes: Even
if he's wearing body armor, a few shots can still put a painful end to the
hero's career. You can restore health only by grabbing a medical kit from an
infirmary - if there even is one in the area.
Project IGI is a strictly
single-player game with 14 missions that are often large and complex, but
they're divided into smaller, more manageable objectives. Unfortunately,
there's no way to save your game during a mission, and even on the lowest
difficulty setting, some missions can be quite hard, and they will inevitably
require you to restart from scratch a number of times before you achieve
success. Since you'll typically be infiltrating military installations, you'll
run into swarms of guards, many of whom stand waiting in towers with their
sniper rifles. Death awaits at every corner. The abundance of guards is
necessary because the game's enemy artificial intelligence is spotty if not
downright poor, as enemies sometimes stand obliviously when you kill one of
their comrades, who is only a few feet in front of them. Also, the game
sometimes cheats by making guards appear out of thin air or from buildings that
you've already cleared.
During missions, you'll have
access to a large arsenal of weapons, some of which you're equipped with at the
start of the missions, and many of which you pick up from dead guards. They run
the gamut from a combat knife for silent kills to antitank weapons for the
occasional armored fighting vehicle. Other real-world weapons in the game
include the Glock 17, Desert Eagle, MP5, M16 A2, Minimi, Spas 12, Uzi, Pancor Jackhammer
automatic shotgun, Dragunov sniper rifle, and others, along with flashbang and
fragmentation grenades. Weapon physics are generally believable: Automatic
weapons have a noticeable kick that hinders your aim, and bullets will
penetrate walls and doors of varying material and thickness depending on the
caliber or muzzle velocity of the gun.
Since much of the game is
about stealth and careful observation, you'll get to use some clever gadgets in
addition to your weapons. Your binoculars have night vision and a digital
compass, and they smoothly zoom out to very long ranges. You also have a PDA
that lists your mission objectives and visually keys them with numbers to a
live satellite video reconnaissance feed. You can zoom and pan the readout, and
since it's shown in real time, you can actually watch guards advance and attack
you if you neglect to turn off the PDA map at an inopportune time. The PDA also
logs your communications, which include both status reports and tips from Anya,
your advisor back at headquarters who's watching your progress. Frequently,
reports from Anya, including those that advance the game's plot, appear when
you're busy avoiding or fighting guards, so the ability to read them later on
your PDA helps make up for that flaw.
Source: GameSpot IGI 1Review
System= Pentium III CPU 733
MHz
RAM= 256 MB
Size= 263 MB
Video Memory= 32 MB
OS= Windows 98, 2000, XP, Vista, 7 and Windows 8
RAM= 256 MB
Size= 263 MB
Video Memory= 32 MB
OS= Windows 98, 2000, XP, Vista, 7 and Windows 8
Password=
muhammadniaz.blogspot.com
DOWNLOAD IGI-1 AND IGI-2 PC GAME COMPRESSED FULL VERSION PC DOWNOAD FROM HERE-->> www.icoregames.blogspot.com
ReplyDelete